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Jacky Bosega monogram logoJACKY BOSEGA
Gaming & Supercomputing

RPG Campaigns / Active

Open-World Fantasy Campaign

A long-form fantasy playthrough logged like a project: faction map, decision log and the consequences of every branch taken.

Dark fantasy scene of a lone armoured figure overlooking a ruined city at night

Open-world RPGs are strategy problems wearing a story. Limited resources, competing factions, imperfect information and choices that compound — the same shape as most business decisions, with better lighting.

I keep notes on the runs that matter: what I optimised for, what I traded away, and where the plan met reality.

The no-reload rule

The single change that made the campaign interesting was refusing to reload after a bad outcome. Consequences you have to live with force you to plan differently and to read the system before acting, not after.

What it teaches

The transferable part is not the tactics. It is the habit of understanding rules before optimising inside them.

  • Read the systems before you commit resources.
  • Specialise deliberately — generalist builds die to specialists.
  • Track second-order effects; most costs arrive late.

Specification

Format
Single-player, open world, high difficulty
Playstyle
Planner — scout, prepare, then commit
Build focus
Utility and control over raw damage
Session length
2–4 hours, logged
Hours logged
180+ across the current run
Rule imposed
No reloading a decision once the scene resolves

Tags

  • Open World
  • Narrative
  • Systems Mastery
  • Decision Log

Technology

  • PC
  • Modding
  • Ultrawide
  • Controller

Talk shop?

Parts lists, thermals, benchmarks or campaign notes — I'm always happy to compare builds.