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Jacky Bosega monogram logoJACKY BOSEGA
Gaming & Supercomputing

RPG Campaigns / Completed

Cyberpunk Narrative Run

A choice-heavy sci-fi run played for the branching narrative rather than completion — mapped as a decision tree.

Neon-lit rainy cyberpunk alley at night with a lone figure walking

This one was played for the writing. I mapped the branch points as I went, which turned the playthrough into an accidental study of how narrative designers hide state behind dialogue.

Mapping the branches

Sketching the decision tree while playing revealed how few choices actually change state — and how convincingly the writing disguises that. Good narrative design is compression: maximum perceived agency for minimum branching cost.

It is the same trick good dashboards use. Show the decision, hide the machinery.

Specification

Format
Single-player, story-first difficulty
Playstyle
Roleplay-consistent — one character, no min-maxing
Branches mapped
31 decision points, 4 endings reachable
Completion
Main path + all character arcs
Session length
1–3 hours

Tags

  • Narrative
  • Branching Choices
  • Roleplay
  • Decision Tree

Technology

  • PC
  • Xbox
  • HDR
  • Ray Tracing

Talk shop?

Parts lists, thermals, benchmarks or campaign notes — I'm always happy to compare builds.